While we wait for #Godot 4.6, here's a release candidate for 4.5.2 focused on bug fixes 馃悰
- Android Vulkan crashes on some Mali and Adreno GPUs
- Direct3D 12 bug fixes and shader compilation speedup
- iOS Metal exports require A12 Bionic and later by default
https://godotengine.org/article/release-candidate-godot-4-5-2-rc-1/